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Ootp baseball 19 throwin a maddux
Ootp baseball 19 throwin a maddux







ootp baseball 19 throwin a maddux

That was tested by someone who crashed the game using task manager and got the same result to an already started at bat over and over, on a number of different at bats (testing it on others once he found it with one). But it really simulates at bat by at bat, not pitch by pitch. It's plenty sophisticated, to get the results it shows with the count affecting the outcome of the at bat, that a player going to make an out will tend to get behind in the count, even if it isn't a strikeout. He then as a test did that at other times and found the same thing. Someone wrote about trying to cheat at one point, crashing the game through task manager to repeat an at bat that went "wrong" and the result was the same when redoing the at bat starting with a 0-0 count.

ootp baseball 19 throwin a maddux

Once the at bat begins, the computer has determined its result. The way you'd use other than "pitch" by count is already taken care of.Īnd, as others pointed out last season, the pitch by pitch is for show. I experimented at one point, and if you did pitch to contact 0-2 it was still usually taken for ball 1, for example. In pitch by pitch, the trying to get the batter to chase is already factored in on an 0-2 count, etc. Pitch around means not to worry as much about walking the batter as not giving him anything good to hit. When these are used in one pitch, I'll say with plenty of confidence that it's the pitcher's general attitude toward the at bat. Any thoughts on the subject are greatly appreciated. I want to mix it up - but preferably not to the point of having to make the time commitment needed for a pitch by pitch game. In my mind, hitting "pitch" all the time makes it seem like I'm telling the pitcher to just throw his stuff down the middle of the plate all the time, instead of actually working the batter, "pitch to contact" means "just throw the ball down the middle of the plate", and "pitch around" means "I don't care if you walk him". Do I (a) just use "pitch" all the time because his mix of skills means the sim is treating him as doing that all the time, (b) use "pitch around", because that's really what he was doing all the time - pitching around the strike zones of the particular batters up to the edge of the umpire's willingness to call strikes, or (c) tailor it to specific batters based on their particular mix of skills? IRL, Maddux started placing his pitches on the corners, then worked outwards until he found where the umpire's strike zone ended, then worked at those margins the rest of the game. To put things a little more concretely: Say I'm managing Greg Maddux in a game. Same for batters - are there factors other than contact that are incorporated into the success/failure of PA/PTC? Do other pitching factors besides control come into play with respect to how effective pitching around or to contact is for a given pitcher? Does pitching around attempt to get swings and misses, or does it just keep balls out of high contact zones? Does pitching to contact significantly reduce pitch count in all cases? Or is it dependent on control as well?

ootp baseball 19 throwin a maddux

(If there is one out there, please point me to it!)

ootp baseball 19 throwin a maddux

But I've never seen all of that laid out in some sort of strategy guide or the like. I mean, I know that there are fairly broad general guidelines that I think probably apply - a pitcher with poor control will give up more walks if they pitch around a batter a pitcher with high movement and/or better stuff will have greater success at generating bad swings by pitching to contact, and things like that. Without that, it's hard to formulate any sort of strategy beyond "pound 1 and hit 2 or 3 every now and then for giggles". I know well what the terms mean it's how the selection actually impacts the game engine's calculations that I'm curious about. Over many years of playing OOTP, I've never actually seen a detailed explanation of what the pitch / pitch around (and now pitch to contact as well) options actually do in the context of the game simulation.









Ootp baseball 19 throwin a maddux